The summer we
proved it works.
Four programs. Forty-plus young makers. Real projects, real showcases, real pride — captured as it happened.
It started as an experiment.
It ended as proof.
Summer 2026 was Maekido's first major season — a test of one simple belief: that students learn best by making. Here's what that looked like, program by program, moment by moment.
From zero to Figma —
in two weeks.
Most students had never opened Figma before. By the end, every single one had a complete app prototype they could show anyone. The final presentation was electric.
- Built complete app wireframes in Figma
- Ran real user-research interviews with classmates
- Presented final designs to parents and guests
"I realised that UI/UX isn't just about apps — it's about understanding people and creating with compassion. It really expanded my horizons. What surprised me most was seeing how these principles can be applied in everyday life."
— Advaitananda Reddy Surapureddy, Grade 12 · NASR Boys School · UI/UX Design
They didn't just play games —
they made them.
Students explored the complete game design process — learning mechanics, balancing player experience, and building original board games that others could play and enjoy.
- Designed an original game from scratch to prototype
- Learned systems thinking through game mechanics
- Ran playtests and iterated on real feedback
"I really loved designing my own board game. I learnt that making a board game involves so many elements like game mechanics, game dynamics, design, and storytelling."
— Shree Krishna Talla, Grade 8 · Chirec · Gamers Lab
Patience, patterns,
and pure creativity.
What began as an art workshop became a space for patience, precision, and self-expression, with students completely absorbed in creating intricate Dot Mandalas and Mirror Mosaics.
- Mastered the fundamentals of Dot Mandala art and Mirror Mosaic artworks
- Applied colour theory in creative compositions
- Presented their creations at the final showcase
"Besides learning new techniques, I made great friends and discovered that creating Dot Mandalas is something I want to keep doing."
— Madireddy Reyansh Reddy, Grade 9 · Oakridge International School, Gachibowli · Makers Canvas
Learn the law by
practising it.
From analysing real cases to presenting arguments in a courtroom simulation, students experienced the legal profession firsthand while developing critical thinking and persuasive communication.
- Explored rights, laws, and landmark legal cases
- Built argumentation and legal writing skills
- Presented as lawyers in a final Moot Court simulation
"I've always been interested in law as a career, and this program showed me how much effort it actually takes to become a lawyer. I'm still excited about pursuing law — in fact, this program has convinced me even more."
— Vaanika Gupta, Grade 8 · Sancta Maria International School · Legal LiteracyThe moments that
made it real.
From first sketches to final showcases — the programs, the projects, and the pride, captured as it happened.
We proved it works.
Now let's do it with you.
Bring immersive boot camps, after-school clubs, monthly challenges, and a pathway to NEXT — all designed to fit seamlessly into your school's learning journey.