Maekido Blog
Ideas, stories, and
lessons from the field.
Dispatches from our classrooms, reflections on creative education, and honest stories from the students and parents who've been through our programs.
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No spam. Just honest dispatches from our classrooms, once or twice a month.
🎨
May 2026
What We Learned After Teaching UI/UX Design
Two weeks with students who'd never opened Figma. We set out to teach a design tool — and ended up watching them learn to ask better questions.
✍️
Maekido Team
🎲
May 2026
Why Board Game Design is the Best Systems Thinking Class You've Never Tried
When students have to design the rules, the balance, and the fun of a game — they're doing systems thinking without knowing it. Here's why it works.
✍️
Maekido Team
🖌️
June 2026
Somewhere Between "Can You Do It For Me?" and "I Tried."
An eleven-year-old walked in asking someone to finish her artwork. By the end of the week, she wanted to learn how to do it herself. This is her story.
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Maekido Team
💡
July 2026
Our First Summer Didn't Just Teach Children. It Taught Us Too.
Summer 2026 was the first time our ideas came alive in a room full of children — and it taught us just as much as it taught them.
✍️
Founder, Maekido
🏫
August 2026
Why We Built Maekido Around Inquiry, Not Instruction
Two very different journeys, one shared belief: the most meaningful learning doesn't begin with answers — it begins with curiosity.
✍️
Maekido Team